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(2 edits) (+1)

-Tooltips while mousing over cards, there's no way to tell what any of the cards do.

-You need some level of differentiation between monster/spell cards based on card visual.

-"Starting actions" is a bit unclear when selecting a character, might want to call it starting cards or just deck.

-Some kind of indicator as to which targets are able to be hit by certain spells.

-Any rule as to ordering? Enemy seems to always attack first before playing cards.

-You need an indicator for when the ai is finished and your turn has started.

-Mana amount never increases? Maybe this is what you're going for but I think that needs explained to some degree because it goes against typical tcg affordances.

-No real choice to be made. Since you have infinite copies of all your cards, you basically just kill units > hit face until you get lethal.

-Coins exist but what do they do?

-End turn button collider is far larger than the button visual.