Masters of the Inkwell
A downloadable game
Current build is that of the battle loop. Its the base structure the battle event scene. Demo is now in early testing. Known bugs.
Working on:
-keyword implementation
-small inventory_ in progress
-battle history_ in progress
-enemy turn sequence _ implemented
-updated artwork and UI
Some known issues:
-Not Selecting a player in the select screen will likely end up with test spells
-Wicked Smite produces cards in the second grimoire but have the wrong event structure - no minion is summoned
-End game conditional isnt set, so if you or the enemy health reaches 0, you can still play on.
Status | Released |
Author | Ceastheday |
Genre | Strategy |
Install instructions
1. Download file
2. Unzip file in location
3. Open Tactics Game exe
4. Give some feedback! (There's probably quite a bit but anything helps)
Development log
- New Game LoopMar 07, 2024
- Battle Scene DemoMar 07, 2024
Comments
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-Tooltips while mousing over cards, there's no way to tell what any of the cards do.
-You need some level of differentiation between monster/spell cards based on card visual.
-"Starting actions" is a bit unclear when selecting a character, might want to call it starting cards or just deck.
-Some kind of indicator as to which targets are able to be hit by certain spells.
-Any rule as to ordering? Enemy seems to always attack first before playing cards.
-You need an indicator for when the ai is finished and your turn has started.
-Mana amount never increases? Maybe this is what you're going for but I think that needs explained to some degree because it goes against typical tcg affordances.
-No real choice to be made. Since you have infinite copies of all your cards, you basically just kill units > hit face until you get lethal.
-Coins exist but what do they do?
-End turn button collider is far larger than the button visual.