New Game Loop


Added an official update - with bugs! Some are currently known (and some have been addressed already) Visual improvement and general theme applied with preliminary color schemes implemented. The Battle History and Inventory are next. Inventory will be showcased last in event structure as next enemy logic isn't ready. More visuals to come and a better enemy AI (it's real AI but it sounds fancier than logic). Its basic structure is there but it loops playing the same spell over and over when charges should have been spent. Overall balance seems to in place. But numbers and pools are currently temporary as the rest hasn't been created. Limited character pool has a high chance of getting the same character - Known issue. Hopefully with the Ranger class being previewed there will be less chance of duplicates. Logic will be implemented to reduce/eliminate duplicate chance. UI crowding minimized with update. Setting menu breaks the game currently must address that next. So don't use it. 

Files

MotI.zip 59 MB
Mar 07, 2024
MotI.7z 49 MB
Mar 07, 2024

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